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Starfield pad make me vow cosmic celibacy



I hereby swear by the whole world to see that when Starfield comes out in September, I will do my best not to have sex at all in Bethesda’s space RPG. The North American Ratings Commission detailed the types of content for which the game was rated Mature 17+, including “suggestive material” in dialogue “after sitting in the same bed with the characters”. Oh no, the list includes several examples of post-coital pillow talk, and they’re about sexuality, as you’d expect from a studio whose dialogue is most notorious for inadvertently spawning memes about mud crabs and knee injuries.

To be clear, Liam was unaware of this non-sexual dialogue when he announced Starfield as one of our most anticipated games of the year.

Along with a warning about the usual moral perversions of Bethesda RPGs – guns, murder, blood, drugs, and theft –Starfield ESRB list disclosed:

The game contains some suggestive material in dialogue and after they sleep in the same bed with the characters (for example, “Life is a sexually transmitted disease that is one hundred percent fatal”; “I’m in favor of getting a little angry, but next time let’s try it without the jetpacks”; “They talk about seeing the stars, ugh… that was awesome.”)

other I know you can’t judge an entire game by three examples taken out of context. other Sex, of course, can be silly. but I just don’t want anything like that from a Bethesda RPG. Always. I will live in fear of accidentally having space sex because I didn’t pay attention to my party when I was relaxing. And when I figure out which of the galactic frontiersmen is spouting the phrase “life is a sexually transmitted disease,” they immediately exit the airlock, just to be on the safe side.

And yet my brain is a nightmare machine, wired to create things that make me miserable. Therefore, I offer the following as examples to encourage Bethesda to hire me for more gruesome post-coital jokes:

  • “I think we can call the Big Bang more than a theory!”
  • “They also say that in space no one can hear you scream…”
  • “It’s not the size of your jump for a human, it’s the size of your jump for mankind”
  • “Ugh! Where did you learn that slingshot maneuver?”
  • “Love is like a black hole: it is full of secrets and wonders and is doomed to destroy you”
  • “Call me Zarathustra, how do you hit those bong bongs”

It’s not that I think that all video games should stay away from sexuality and sexy sex, but that so many games are completely non-sexual. And non-sexual sex is more than a missed opportunity to tackle another aspect of adulthood, its presence is so awkward that these games would be stronger if they pretend they’ve never even heard of this mundane thing called “kissing.” I’m at least grateful that the Starfield ranking only mentions dialogue and not sex cutscenes, which almost certainly means RPGs don’t have them (Witcher 3 List, for comparison, makes it clear that yes). It’s scary to imagine how non-sexual a sexual cutscene would be in a Bethesda RPG. Although, having said that, I would be fascinated to see it.

Now I imagine a tattooed naked astronaut posing as a T across a table, causing a plate of space brownies to erupt with such simulated physical force that they spend five minutes plr-plr-plt-plt-plt-plrr-plt-plt. in the corner as the table slowly slides across the room until it crashes into a bulkhead and enters orbit. “What was it?” the naked astronaut asks, retrieving a giant bazookoid out of nowhere and then abruptly turning around and stepping on the locker. Oh hell yes, I really want to see it. I really want to see it.

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The government is very easy to hack and they have your data



Data leaks and security breaches happen every day. There is little we can do about it if we want to participate in today’s society, except perhaps replacing the companies we interact with with their competitors if we think one of them is safer. There is one service that we have no choice whether to interact with, no matter how high-profile its security incidents become: .

The Human Resources Hack, announced in 2015, leaked background investigation data that affected 21.5 million people. . Widely advertised Government and business documents discovered in 2020 were disclosed to Russian insiders. Earlier this year, the U.S. Marshals Service of the Department of Justice when hackers stole personal information about the objects of the investigation, personnel and much more.

The attacks were targeted, usually in search of sensitive government information. But we have all the sensitive information held by federal agencies, such as our social security numbers or home addresses. There is probably even more information at stake if you use federal services like Medicare, student loans, or SNAP benefits. We have no choice but to grant the federal government access to our personal information in exchange for certain services, unless you are reading this while living offline.

“If we want to live in the information age and use some of these systems, we are essentially relinquishing control,” Kevin Cleary, clinical assistant professor of control and systems at the University of Buffalo, told Engadget. “You have to trust that the agency has put forward all the best controls and practices.”

In response, the federal government has created agencies such as the Cybersecurity and Infrastructure Security Agency to lead better security initiatives across departments. This is partly intended to help you feel a little better about storing your data on federal servers by setting higher standards for protecting your data. According to Michael Duffy, deputy director of cybersecurity at CISA, since the agency’s inception in 2018, it has spearheaded the most progress he has seen in his cybersecurity career at the federal level.

So things are getting better, and you can probably trust the federal government to keep your data safe the same way you trust the companies you interact with every day. What makes government different is that it is a high-profile goal. Hostile countries want access to state secrets, but at the same time it is difficult for them to prioritize spending on security measures. Obtaining taxpayer funds to fill a pothole on a local highway is difficult when the damage is tangible and obvious, while safety is difficult to quantify until an attack occurs. In other words, the value of investing in security is not proven until it is too late.

It got better. Federal government investment in security . However, this is not enough. “Sometimes their budgets don’t allow them to do every step or everything they would like to do because you just don’t have the money,” said Marisol Cruz Kane, director of information technology and cybersecurity at the GAO.

But the reason the federal government may seem less secure is its commitment to transparency. There is a duty to share the lessons learned after the incident and make sure citizens know what happened. In fact, this is a big part of CISA’s work. “We’re really looking at ways to make it more acceptable to raise your hand and say that’s how we were attacked or the incident happened,” Duffy said.

The government also interacts with certain outside businesses. So let’s say a government contractor has a security breach or security incident, which means data held in federal technology could be exposed. This opens up many new attack vectors and opportunities for malpractice.

In fact, you can see how protected some agencies are thanks to the Government Accountability Office (GAO) and legislation such as the Federal Information Technology Acquisition Reform Act. Last including cyber readiness. The GAO, for its part, reviews cybersecurity efforts and develops these are public descriptions of what information the agency collects, how they use it, and more.

But with all these audits, relatively grim conclusions are coming. Agencies don’t evaluate their policies and procedures to make sure high-profile incidents don’t happen on a regular basis, Cruz Kane said. Your information will be on these servers whether you like it or not.

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You must play more than 6/10 games | Kurt Loker – Kurt Loker



In this week’s The Kurt Locker, Kurt breaks down the review rating phenomenon and asks why so many of us run for cover when a game scores a six. To get to the bottom of this, Kurt examines GameSpot’s numerical rating scale and tries to make it clear that six, not even five, means a game is “bad”.

In the process, Kurt realized that many of the games he loves fall into the six out of ten category. Games like Wanted: Dead, Gungrave GORE, Flower, Sun, and Rain and many more. For Kurt, the six balances on a certain threshold. It’s not exactly good, but it’s not bad either. It can be bad in some places, but not unplayable. It can also be great elsewhere, just not amazing – it might even have a hint of innovation in it.

Further Reading: Tom McShea in Defense 6.0:

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Xbox Series S Refurbished $199.99 at



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