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William D’Angelo
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Sony Interactive Entertainment President and CEO Jim Ryan presentation During the Sony Business Segment Meetings, it was revealed that starting this fiscal year, PlayStation will be investing more in live service games than in traditional games.
Only 12 percent of investments in PS5 games went to live service games, with the remaining 88 percent going to traditional games. For the current fiscal year ending March 31, 2024, the percentage of total investment in online games will be 55 percent, compared to 45 percent for traditional games. Investment in online services will rise to an expected 60% in fiscal 2025, while the percentage spent on traditional games will drop to 40%.
The total amount of money invested in the PS5 business model will increase in the coming years. The total amount spent on traditional games in FY 2023 will be lower than in FY 2019. However, it will increase in FY 2025 and be slightly higher than in FY 2019. This is according to Sony’s internal forecasts.
In the coming years, the amount of money that will be spent in the gaming industry on full-fledged digital games is expected to decrease from $8.6 billion in 2022 to $7.4 billion in 2026. from $11.8 billion in 2022 to $19.2 billion. Subscriptions are also expected to grow from $8.2 billion in 2022 to $12.0 billion in 2026.

Sony plans to bring 12 live service games to market by the fiscal year ending March 2026, up from three in the previous fiscal year.
“We’ve been working with Bungie for almost a year now and we’ve learned a lot on both fronts,” Ryan said during the webcast (transcription: VideoGamesChronicle). “They have exceeded my expectations, and equally, I think Bungie is extremely excited about what they can take from SIE in terms of market reach, marketing, collaboration, and the ability to enhance their intellectual property.”
He added: “We brought quite a lot to Bungie, just as they certainly brought a lot to us. They have historically been a heavily US oriented publisher. [with] their intellectual property is underused in key European and Asian markets.
“[Sony Interactive Entertainment] is extremely strong and experienced in Europe and Asia, and we are just beginning the process of resurrecting Bungie’s presence and awareness of games in those regions. I would also say… we have a marketing machine that I think is world class and we get them to work on activating games, intellectual property and the Bungie brand, I think they will increase their awareness and the size of their business. a size they’ve never seen before.”
PlayStation Studios boss Hermen Hulst has revealed that Bungie is now involved in the development of all of its games with the live service.
“The lessons learned from Bungie have been very important in many areas,” Hulst said. “Of course, when you develop live streaming services, you [require] features that you don’t have when you’re working on single-player, story-driven games.
“And these features that we set up at PlayStation Studios were assisted and managed by Bungie. We also have a deeper understanding of what success in live services means. Historically, our games have always worked to the end, and this is a big cultural shift. … launching the game is just the beginning and comes with a whole host of different [key performance indicators].
“We’re also working with Bungie on a fairly rigorous portfolio review process that we apply to all 12 real-time games we have in production, and these are just brief examples of what we’ve learned while working with Bungie.”
Lifetime and avid gamer, William D’Angelo was first introduced by VGChartz in 2007. After years of supporting the site, he was hired in 2010 as a junior analyst, promoted to lead analyst in 2012, and took over hardware valuation in 2017. He expanded his involvement in the gaming community by creating content on his own YouTube channel another Twitch channels. You can contact the author on twitter @TrunksWD.
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